![]() Beyond that, additional success have no mechanical effect but may represent particularly competent medical aid.Īdvantage generated during a Medicine check may be spent to eliminate 1 strain from the target. Characters attempting to treat their own injuries increase the difficulty of the Medicine check by 2x difficulty.Įach success on a Medicine check normally heals a single wound, up to the maximum number of wounds the target is currently suffering. Note also that droids may not benefit from Medicine, but they may substitute the Mechanics skill for these same healing checks. Note that a character may attempt only one Medicine check per week when helping a character to recover from Critical Injuries. See Table 3-3: Medicine Check Difficulty On a successful check, the target recovers a number of wounds equal to the number of success generated by the Medicine roll, as well as an amount of strain equal to the number of advantage generated. The difficulty of the check is based on the target’s current state of health.
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